
Max Aruj releases SCREAMER (SOUNDTRACK FROM THE VIDEOGAME), an electrifying, high-octane score composed for Milestone, one of the leading and longest-established racing game developers and publishers in the world. Available everywhere now, the album showcases Aruj’s blend of cinematic orchestration and cutting-edge electronic production, delivering a relentless, adrenaline-fueled sound. Driven by aggressive synths, propulsive percussion, and immersive sound design, the music captures the speed, danger, and futuristic intensity of the game’s world.
Across the album, Aruj builds a bold sonic palette that mixes industrial textures with large-scale orchestral elements, creating a fast-moving, high-impact score that mirrors the energy of the game. With its driving rhythms and sharp, modern edge, SCREAMER (SOUNDTRACK FROM THE VIDEOGAME) offers an exciting, no-holds-barred listening experience from start to finish for players.
MAX ARUJ notes, “Composing the score for Screamer gave me the opportunity to immerse myself in its vibrant, multifaceted world and characters. Drawing on a wide range of musical styles, I crafted a score that evolves alongside the twists and turns of the game’s campaign. It was an incredibly rewarding experience to bring that depth and variety to life through music.”
SCREAMER high-octane action and anime aesthetics collide in this arcade racing game, featuring fighting mechanics and a storyline that hits hard. In this world, some race for glory while others seek power or revenge. Every race is a fight, and every battle is personal.
Five teams. Five reasons to risk it all – on and off the track.
Soldiers, scientists, criminals, superstars, and ruthless magnates. Different paths now converging on a single focal point: the Screamer Tournament. Led by a mysterious master, this merciless competition will be the key to each participant’s personal goals.
Choose your driver wisely: each one steers a vehicle that mirrors their style, with a bespoke design and a unique ability that gives them an edge in this brutal showdown.
Max Aruj is a Los Angeles–based composer known for his dynamic, large-scale scoring across film, television, and video games. His upcoming projects include the Netflix series Man on Fire and the video game Screamer, further expanding his work across both cinematic and interactive storytelling.
Aruj scored Mission: Impossible – The Final Reckoning (2025), following his work providing additional music for Mission: Impossible – Dead Reckoning Part One. His extensive credits also include contributions to major productions such as Top Gun: Maverick, Mission: Impossible – Fallout, Black Widow, Star Wars: Obi-Wan Kenobi (alongside John Williams), and the acclaimed series The Crown.
His composing work spans a wide range of projects, including Crawl, Lansky (starring Harvey Keitel), The Ice Road (starring Liam Neeson), Assassin’s Creed Valhalla: Wrath of the Druids, MoviePass, MovieCrash, Mech Cadets, This Is Football, and Empires of New York.
A graduate of the USC Thornton School of Music, Aruj began his musical training at age six in classical and jazz piano, later studying composition with Stephen Hartke and piano with Daniel Pollack. He launched his career working alongside leading composers including Hans Zimmer, Lorne Balfe, and Rupert Gregson-Williams, contributing additional music and arrangements to major studio films.
Beyond screen scoring, Aruj has also worked in the pop and orchestral space, co-producing Gryffin’s Gravity Deluxe orchestral album, demonstrating his versatility across genres. He currently serves as a board member for Vox Artivism, supporting music education through project-based learning, and continues to expand his work across emerging media through collaborations in interactive and gaming spaces.
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